Talk:Mastering (audio)
This is the talk page for discussing improvements to the Mastering (audio) article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
Archives: 1Auto-archiving period: 12 months |
Please stay calm and civil while commenting or presenting evidence, and do not make personal attacks. Be patient when approaching solutions to any issues. If consensus is not reached, other solutions exist to draw attention and ensure that more editors mediate or comment on the dispute. |
This article is rated C-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | |||||||||||
|
The following references may be useful when improving this article in the future: |
On 26 August 2024, it was proposed that this article be moved to Mastering engineer. The result of the discussion was not moved. |
Bass punch, kick drum, bass drum, frequencies, waveform
editAdd pictures. —The preceding unsigned comment was added by 80.238.233.138 (talk • contribs) .
The other loudness war is on FM radio!
editThe other loudness war is happening in FM broadcasting. There are dedicated FM processors that would be of little use for CD production. See for example http://www.omniaaudio.com. Therefore, I do not think that merging loudness war into audio mastering would be appropriate. —The preceding unsigned comment was added by 80.238.233.138 (talk • contribs) .
headroom
editUser:Kvng, one of the sources says:
This .wav file peaks at 0db but is fine because there are no distorted flat spots in the wave. The high hats are hitting at 0db and everything else drops down, leaving good dynamic range. I can work with this.
So I don't think my edits qualify neither as POV, or as original research. Uwsi (talk) 19:19, 19 February 2022 (UTC)
- The specific statement is cited to Bob Katz,[1] and is a reasonable representation of the issue. Of course, headroom is more complex than what Katz asserts, as John Rogers explains. Zero dBFS can indeed be workable if the waveform just barely kisses the ceiling, and at the same time, −10 dBFS does not guarantee a distortion-free recording—it could be the case that someone distorted and clipped the signal in the recording process, then gained it down in a later step.
- We should either tell the reader more detail, or trim the numbers away and just say that headroom is essential. Binksternet (talk) 22:47, 19 February 2022 (UTC)
- I don't think the current text is a good representation of the situation, I definitely think a better explanation is needed, for example there's no mentioning of 16 or 24 bits audio, and while a -3, -10dBFS headroom is a usual recommendation, it does not paint the whole picture. Feel free to propose a paragraph, as you are not happy with the changes I made. Uwsi (talk) 00:38, 20 February 2022 (UTC)
- The paragraph is documenting recommended levels. Katz suggests 3-10. John Rogers claims 3-6 is the norm. I trust Katz and also lets go with the superset. It is unlikely a 0 dBFS signal will be undistorted. You may be thinking of 0 dBTP. Or maybe you and this source don't understand how signal reconstruction works. ~Kvng (talk) 15:07, 20 February 2022 (UTC)
- The 0dBFS could come from a DAW that was configured to normalize its output, the digital signal will not be distorted, but there's a high chance the signal will get distorted once it's converted to an analog signal. Uwsi (talk) 17:47, 20 February 2022 (UTC)
- And thus the recommendations for providing mastering engineers with a recording with more headroom. ~Kvng (talk) 14:23, 23 February 2022 (UTC)
- The 0dBFS could come from a DAW that was configured to normalize its output, the digital signal will not be distorted, but there's a high chance the signal will get distorted once it's converted to an analog signal. Uwsi (talk) 17:47, 20 February 2022 (UTC)
Kvng, I think mentioning 24-bits is a pretty important qualification, mixing to 16-bits and leaving 10dBFS of headroom leaves you with pretty much 14bits of data, which is... bad. Uwsi (talk) 19:35, 26 February 2022 (UTC)
- 14 bits is 84 dB of dynamic range which is the difference between the threshold of hearing and hearing damage. Nothing clearly bad about this. Mastering engineers fight the tendency for levels to be pushed in mixing. It is a misconception that lower levels will somehow sound bad when aligned properly by the mastering engineer. ~Kvng (talk) 22:53, 26 February 2022 (UTC)
- That sounds like original research, I think Katz is pretty clear here: "In 24-bit recording you can make a perfectly good mix that peaks between -3 and -10 dBFS with no loss of quality" and "Always mix to 24 bit files". Uwsi (talk) 00:08, 27 February 2022 (UTC)
- I had a look at what Katz says in Mastering Audio (Chapter 16) and he gives an example of an acceptable 16-bit recording at -3 dBFS. His -10 dBFS example appears to be for a 24-bit recording. So we're both right depending on which end of the range we're talking about. ~Kvng (talk) 14:57, 1 March 2022 (UTC)
- That sounds like original research, I think Katz is pretty clear here: "In 24-bit recording you can make a perfectly good mix that peaks between -3 and -10 dBFS with no loss of quality" and "Always mix to 24 bit files". Uwsi (talk) 00:08, 27 February 2022 (UTC)
Merge
edit- The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section. A summary of the conclusions reached follows.
- There is consensus to merge, though consensus as to what the final title should be should be ascertained via WP:RM Mach61 18:16, 17 May 2024 (UTC)
We have articles on Mastering engineers and the field of mastering, but the same page for Audio engineer and Audio engineering. The scopes of these articles are nigh identical, and there is little to gain by keeping them separate. This article is a lot better so most of the content will be from here, but to match audio engineer the title for a merged page should be mastering engineer Mach61 00:50, 23 April 2024 (UTC)
- Pinging @NicolausPrime@BrigaderG@Slatersteven from previous AfD discussion Mach61 00:58, 23 April 2024 (UTC)
- Sounds good. Slatersteven (talk) 08:44, 23 April 2024 (UTC)
- Support merge. Popcornfud (talk) 10:13, 23 April 2024 (UTC)
- Support merge. NicolausPrime (talk) 13:34, 23 April 2024 (UTC)
- Oppose merge. I do think there is currently an unncessary contentfork, but I think we should look at separating out the profession (history, awards, rising role in music culture) from the activity (technology, transition from analogue). BrigadierG (talk) 22:52, 23 April 2024 (UTC)
- @BrigadierG I disagree that everything worth including couldn't fit on to one article. There are some professions that definitely should have separate articles from their fields (e.g. Police/Police officer) but imo "mastering engineer" is too specialized to be one of them. The field is barely a century old, and it's more heavily linked to the available technology it rechquires than most. A combined article's "history" will have much more to say about advances in gear than advances in pay-scale. Mach61 17:25, 24 April 2024 (UTC)
- It seems like I am in the minority here so I am happy to bend to consensus if it remains, but I think the activity is a much more comprehensive article topic than the profession. To put it in a word, I think the action is prior to the profession. If discussing the history of mastering, there was a time when mastering was not a sufficiently developed or broad activity so as to be its own job. In that frame, mastering engineers are a subset of the big blob of mastering (the activity) in thingspace. I can't imagine a world where a job is notable but the activity you do in the job is not. BrigadierG (talk) 21:34, 24 April 2024 (UTC)
- @BrigadierG I disagree that everything worth including couldn't fit on to one article. There are some professions that definitely should have separate articles from their fields (e.g. Police/Police officer) but imo "mastering engineer" is too specialized to be one of them. The field is barely a century old, and it's more heavily linked to the available technology it rechquires than most. A combined article's "history" will have much more to say about advances in gear than advances in pay-scale. Mach61 17:25, 24 April 2024 (UTC)
- Support merge, too similar a scope to justify separate articles. InDimensional (talk) 20:22, 25 April 2024 (UTC)
- Support merge, but into mastering, not mastering engineer. I don't see why we have to match audio engineer. Mastering is a specific process, unlike audio engineering, which is refers to a set of processes that only make sense together when in the context of the profession. I agree with BrigadierG that mastering is really the notable topic here, not mastering engineer. BappleBusiness[talk] 04:16, 17 May 2024 (UTC)
- @BappleBusiness I can live with this, as I care more that we don't have redundant articles than which article title is chosen. Perhaps, as a compromise, a merge can be preformed first, and then a WP:Requested move debate started over the best title? Mach61 16:53, 17 May 2024 (UTC)
- I would be happy with this and would not contest it BrigadierG (talk) 16:58, 17 May 2024 (UTC)
Requested move 26 August 2024
edit- The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion.
The result of the move request was: not moved. (closed by non-admin page mover) BilledMammal (talk) 02:16, 2 September 2024 (UTC)
Mastering (audio) → Mastering engineer – Basically a procedural RM I promised to hold after the merge discussion above, and promptly forgot about. I hold no strong feelings one way or the other
Pinging original participants; BrigadierG NicolausPrime Slatersteven Popcornfud InDimensional BappleBusiness Mach61 01:59, 26 August 2024 (UTC)
- Oppose I agree this current title should be retained. I would support moving it to mastering as the primary topic though. Mastering should be moved to Mastering (disambiguation). ᴢxᴄᴠʙɴᴍ (ᴛ) 03:19, 26 August 2024 (UTC)
- Oppose The article is about the concept, not the occupation. * Pppery * it has begun... 04:53, 26 August 2024 (UTC)
- Oppose as proposed, would support merging the other way around or merging both articles to mastering as proposed above. BrigadierG (talk) 09:01, 26 August 2024 (UTC)
- @BrigadierG the merger already happened Mach61 12:08, 26 August 2024 (UTC)
- Oppose: The concept, not the occupation, is clearly the primary topic. BappleBusiness[talk] 03:39, 27 August 2024 (UTC)
- Oppose - Article leads with
Mastering, a form of audio post production, is the process...
A WP:PRIMARYTOPIC case could be made for Mastering (audio) → Mastering but that's a different proposal. ~Kvng (talk) 16:45, 30 August 2024 (UTC)