Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki;[3] it can be scripted using Lua[1] or Python. It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine,[4] and that is fast enough to simulate some patterns for 232 or more time units.[5] It also includes a large library of predefined patterns in Conway's Game of Life and other rules.[6]

Golly
Initial releaseJuly 2005; 19 years ago (2005-07)[1]
Stable release
v4.3 / May 2024; 7 months ago (2024-05)[1]
Repositorysourceforge.net/projects/golly/
Written inC++ (wxWidgets)
Operating systemLinux, FreeBSD, OpenBSD, Windows, OS X, iOS, Android
LicenseGNU GPLv2[2]
Websitegolly.sourceforge.net Edit this on Wikidata

References

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  1. ^ a b c "Golly Help: Changes". golly.sourceforge.net. Retrieved 2016-10-02.
  2. ^ "Golly download". sourceforge.net. Retrieved 2017-07-26.
  3. ^ Delahaye, Jean-Paul (April 2009), "Le royaume du Jeu de la vie" (PDF), Pour la Science (in French): 86–91.
  4. ^ Rendell, P. (2011), "A universal Turing machine in Conway's Game of Life", 2011 International Conference on High Performance Computing and Simulation (HPCS) (PDF), pp. 764–772, doi:10.1109/HPCSim.2011.5999906, S2CID 35957181, archived from the original (PDF) on 2014-03-11, retrieved 2012-12-09
  5. ^ Gotts, Nicholas M. (2009), "Ramifying feedback networks, cross-scale interactions, and emergent quasi individuals in Conway's Game of Life" (PDF), Artificial Life, 15 (3): 351–375, doi:10.1162/artl.2009.Gotts.009, PMID 19254180, S2CID 16527203.
  6. ^ Eppstein, David (2010), "Growth and Decay in Life-Like Cellular Automata", in Andrew Adamatzky (ed.), Game of Life Cellular Automata, Springer, pp. 71–97, arXiv:0911.2890, Bibcode:2010golc.book...71E, doi:10.1007/978-1-84996-217-9_6, ISBN 9781849962179, S2CID 37007937
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