Istvan Pely (born in 1974), is an American computer artist and game developer. He works at Bethesda Game Studios, specializing in art direction and 3D graphics.
Istvan Pely | |
---|---|
Born | 1974 (age 49–50) |
Education | Computer science, Visual arts |
Alma mater | Loyola University Maryland |
Occupation | Video game artist |
Employer | Bethesda Game Studios |
Known for | Fallout series |
Spouse | Hiu-Lai Chong |
His interest in video games began when his father brought home an Apple IIe; Pely enjoyed playing adventure games such as Dragon World and Wrath of Denethenor. He recalls that he "was really drawn to games as a storytelling medium, as well as an interesting challenge in the visual arts."[1]
Pely began studying a computer science major at Loyola University Maryland. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as 3D Studio, Photoshop, Premiere, and Director. Sacrificing his grades, with these tools he developed a Mac/PC adventure game called Majestic Part I: Alien Encounter, and managed to get it published before graduating. Since then he has developed two more science fiction games independently: Symbiocom and Zero Critical.[2]
Pely eventually decided to focus solely on 3D art. His project Movkup is an avenue for exploring fantastical mechanical/industrial design.[3][4] Pely has been with Bethesda Softworks since 1998. As the lead artist of Fallout 3 and Fallout 4, Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters.[1] Pely is a self-described “car nut” and having an interest in automotive design, he was also responsible for the design of the game's pre-war vehicles having the aerospace styling cues.[5]
He married Hiu-Lai Chong, who worked as a character artist for Fallout 3.[1]
Works
editYear | Work | Role |
---|---|---|
1995 | Majestic Part I: Alien Encounter | Producer, director, graphics, programming |
1998 | Symbiocom | Design, graphics, programming |
1999 | Zero Critical | Design, graphics, programming |
2001-2004 | Movkup | 3D-CG-Mechanical-Conceptual[clarification needed] |
2003 | Pirates of the Caribbean | Special thanks |
2006 | The Elder Scrolls IV: Oblivion | Lead dungeon artist |
2008 | Fallout 3 | Lead artist[6] |
2009 | The Art of Fallout 3 | Co-author |
2011 | The Elder Scrolls V: Skyrim | Additional graphic design |
2015 | Fallout Shelter | Art director |
2015 | Fallout 4 | Lead artist |
2015 | The Art of Fallout 4 | Co-author |
2018 | Fallout 76 | Art director |
2023 | Starfield | Lead artist |
References
edit- ^ a b c "Master of the Game". loyola.edu. Archived from the original on 2010-07-19. Retrieved 2021-05-04.
- ^ "Home". justadventure.com. Archived from the original on 2010-01-07. Retrieved 2009-06-12.
- ^ "Movkup". Archived from the original on 2009-05-02. Retrieved 2020-01-27.
- ^ "3D Artists - Art Gallery - Jury". raph.com. Archived from the original on 2009-10-04. Retrieved 2009-06-12.
- ^ "Heavy Metal Affliction". John Schommer. Archived from the original on 2016-10-06. Retrieved 2021-05-04.
- ^ "Fallout 3 Interview: Bethesda Addresses DLC, World Design, and 'Oblivion with Guns' Comments".