The Amiga Portal
Amiga is a family of personal computers produced by Commodore from 1985 until 1994, with production by others for a number of years afterwards. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Finally, the Amiga 1200 and Amiga 4000 were released in late 1992. Estimates of Amiga sales figures vary, with several older sources presenting values between 4.85 (purely Commodore Amiga sales) and 5.29 million (including Escom sales).
While early advertisements cast the computer as an all-purpose business machine, especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.
Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles (which gained 256 color graphics in 1987), as well as the fourth generation of video game consoles. Commodore ultimately went bankrupt in April 1994 after a version of the Amiga packaged as a game console, the Amiga CD32, failed in the marketplace. Escom of Germany, who acquired Commodore properties, continued developing the Amiga line for just under two more years until itself went bankrupt. Since the demise of Commodore and Escom, various groups have marketed successors to the original Amiga line, including Eyetech, ACube Systems Srl and A-EON Technology who have produced AmigaOne computers since the 2000s. AmigaOS has influenced replacements, clones, and compatible systems such as MorphOS and AROS. Currently Belgian company Hyperion Entertainment maintains and develops AmigaOS 4, which is an official and direct descendant of AmigaOS 3.1 – the last system made by Commodore for the original Amiga computers. (Full article...)
Selected article
WHDLoad is a software package for the Amiga platform to make installation of software to a hard disk easier, for such things as demos or games. Allowing for better compatibility for Amiga software, which can sometimes have hardware incompatibilities making them hard to use in emulated environments due to the widely varying hardware specifications of the Amiga product line across its history. WHDLoad basically circumvents the operating system in the Amiga for greater compatibility and preserves the original program environment.
WHDLoad makes it possible to autostart an installed floppy disk image by clicking an icon.
Two special parts are required, each one especially written for the client program: To install media, it must be read from the original disk and written to an image file on the hard drive by the "Imager". Then the installed program can be run from a virtual disk drive with the "Slave" interface. (Full article...)
Selected biography
David Whittaker (born 24 April 1957 in Bury, England) is known for numerous video game music which he wrote in most of the 1980s and early 1990s, for many different formats.
He is known for the large quantity of his works. The first games that featured his music were also designed and programmed by him, such as Lazy Jones.While making music, he often programmed music directly, instead of using any music composition tools, using just a "machine code monitor"—and then an 'assembler' system/program—including SuperSoft's and then Commodore's tools. Commodore 64 was the format that he composed for most frequently. He was more impressed with the Amiga's more developed technical sound capabilities, but used a few of the same instrument sounds, in several of his works, for Amiga. Thus, his Amiga music is often easy to recognise. (Full article...)
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