Talk:Myst
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Chuck Carter
editUser ChuckCarter as inserted himself into the beginning of the article, which now implies that he not only helped create Myst but is also a Miller brother. Other edits by the user are technical details, but the lack of grammar in their insertion leads me to suspect their validity. Can anyone provide any additional information? Since I'm a new user I don't want to make the edits myself. Nonforma 02:32, 9 December 2005 (UTC)
Looking at it further, he has made small changes throughout the entry before registering under the IP 24.2.105.233. The majority of the changes are for self-promotion. Would this be considered vanity? Nonforma 02:41, 9 December 2005 (UTC)
- I've removed the references on this article as well as on Robyn Miller and Filsinger Games. Nonforma 18:19, 9 December 2005 (UTC)
- I don't think that we have the right to judge if someone acted because of self-vanity or not. Even if I am wrong, most of all, I consider Chucker's contribution as inside information, which is valuable for those interested in game-making details. I am going to restore part of it Pictureuploader 20:32, 9 December 2005 (UTC)
- "I consider Chucker's contribution as inside information".
- Firstly, User:Chucker is distinct from User:ChuckCarter - I've always suspected "Chucker" might in fact be Chuck Carter but unless he's sockpuppeting I wouldn't have thought so (and I don't think he is).
- Secondly, isn't it major wiki policy to have No original research? It's nice to have insider information, but if it can't be verified then I think it should be removed. Suggestion to Carter: Rather than reporting these facts on Wikipedia, report them on your own blog. Then they can exist on wiki and be considered "verifiable". —EatMyShortz 16:59, 31 January 2006 (UTC)
- You're right about User:Chucker. He (as his user page says) is Soeren Kuklau, a dude who's very prominent in the Myst community, but never employed by Cyan, and not very old at the time of Myst's creation. ;) SFT | Talk 12:53, 2 February 2006 (UTC)
- You said you were going to restore part of it, but you've restored all but one part. I can concede that the part concerning the Photoshop plug-in may be insider information, but to claim that he should be credited with creation of the game along with the Miller brothers needs some verification, unless we plan to list everyone involved in Cyan. I'm removing his name at the beginning of the article. Nonforma 00:54, 10 December 2005 (UTC)
- I agree that Chuck shouldn't be on the banner here. He was clearly with the company at an early stage (see [1]), but the "designed and directed by" credits go to Robin and Rand. In the Myst credits ([2]) Chuck is credited with: Art and Animation, Selenitic Age, Mechanical Age, D'ni. Nandesuka 01:18, 10 December 2005 (UTC)
- I was looking for the original credits, couldn't find them myself. If you're willing to do it yourself, or if you'd like to send me a scan, we can add all of the credits. I knew that he didn't have a large enough role to claim creation credits, if you look at his blog it was recently created, and so I think he's just looking for some publicity. Nonforma 01:30, 10 December 2005 (UTC)
- I agree that Chuck shouldn't be on the banner here. He was clearly with the company at an early stage (see [1]), but the "designed and directed by" credits go to Robin and Rand. In the Myst credits ([2]) Chuck is credited with: Art and Animation, Selenitic Age, Mechanical Age, D'ni. Nandesuka 01:18, 10 December 2005 (UTC)
- "I consider Chucker's contribution as inside information".
Credits can be found here: Riven.com. In accordance to this I have added some info on the team to the page. Jordi·✆ 15:09, 11 December 2005 (UTC)
Just ran across the Chuck Carter article created by the "one edit" User:Zack Malone. Is a Myst graphic artist notable enough, or should the article go to Wikipedia:AfD? EricR 19:01, 17 February 2006 (UTC)
- IMHO it is Pictureuploader 22:01, 17 February 2006 (UTC)
Chuck Carter Here - I never said I was a creator of the game. I did concept art for much of it (mostly sketches Robin and I came up with after their initial designs) And I also contributed to many of the updaed designs that were not in the original. As the first employee of Cyan - I did have access to the game on a creator level in that I helped in ways that are not listed in any credits. As for someone listing my name in Wikipedia and my bio from numerous sources - I did reinstate it after I saw some one changed it out of spite long after it was created. So if you all have any problems with this - write me at chuckstudio@mac.com and let's discuss this as adults.
>>>>> ChuckCarter 19:36, 10 August 2006
Thanks, Frecklefoot, for moving those links over here from where I mistakenly embedded them. I have no explanation for the mixup! -- Bevo 21:47, 11 Nov 2003 (UTC)
--
There is a Myst for Pocket PC! Where to put it? Exe 00:48, 14 July 2005 (UTC)
- Why, under remakes Pictureuploader 01:03, 15 October 2005 (UTC)
Sega will publish a PlayStation Portable version in March 2006 in Japan, with extra puzzles and scenes. Should that be added to the platform list now, or only after release? Stormwatch 22:55, 28 November 2005 (UTC)
MME
editThe artile says that MME supported 24-bit colour, while AFAIK it used only 16-bit colour (highcolour instead of truecolour). Can someone verify which is correct? Pictureuploader 01:03, 15 October 2005 (UTC)
- According to the box scan on mobygames it was 24bit colour. -Rjo 06:50, 15 October 2005 (UTC)
- Definitely 24-bit. All sources agree on this fact, as does the quality of the image in the game. (You may be thinking of Riven which has never been released outside of 16-bit format). —EatMyShortz 16:59, 31 January 2006 (UTC)
Criticism
editI deleted the following section from the article:
Despite being commercially successful, some reviewers have criticised Myst and its sequels for what in their view is a concentration on high-quality graphics at the expense of gameplay.
I don't doubt that this is true, but I'd rather we only include something like this if we actually include some links to works by critics who made those accusations. Nandesuka 12:42, 4 August 2005
- I think this is important since indeed Myst is a controversial game and divided many gamers. You can either love, or hate it. There is no need to find particular 'evidence' to quote, as there is is no need to find evidence of reviewers who exalted it. Please have a look at Star Wars: Rebellion where there is a section on the negative popular reaction. There are no links to bad critics, but the information had to be there. I propose to restore that paragraph and expand it. Pictureuploader 16:18, 4 August 2005 (UTC)
- I had a feeling that might have been a controversial thing to put in, but I felt that at least in my view the gaming world is divided on Myst, and that's an important thing to be on this page. However, it's true, a source for or example of this criticism would be useful. --Sum0 22:39, 4 August 2005 (UTC)
- Useful but not necessary: We are talking about a general mood and stance of a whole pat of people due to their personal taste, not isolated and serious attacks Pictureuploader 01:39, 5 August 2005 (UTC)
- If it is a "general mood" of a large number of people, it shouldn't be hard to find a source to back up the statement. We shouldn't just be going off and asserting things based on "common knowledge", because to do so is to run afoul of Wikipedia:No Original research. For what it's worth, I think we should provide support for statements that it is exalted, too (although probably a cite to its sales statistics should suffice for that). Nandesuka 11:58, 5 August 2005 (UTC)
I started a section called Critical Reaction which is, I hope, satisfactory. I'd like some better and more verbose rewording. Also, I'd like to say about the links, many fo them refer to the Myst universe in general and should be moved to Myst franchise. We should leave the "Myst proper" links only. Pictureuploader 12:36, 5 August 2005 (UTC)
- I think this is a good start. I copyedited your work and added more specific links to specific reviews rather than the omnibus pointer to mobygames. Nandesuka 12:50, 5 August 2005 (UTC)
I tried to help with the criticism section when I added a rant that a reviewer from Computer Gaming World did but, I guess it was too confusing or not good because a user named DavidWBrooks removed it. 156.34.224.175 14:31, 5 June 2006 (UTC)
Er, divided many gamers??? At the time Myst came out, there wasn't web email available and not much in the way of a community of "gamers." They certainly weren't called that. Doom wasn't released until December of 93, so there were no first person shooters yet. SimCity was popular, and SimCity2000 would only come out later that year. The Sims was a long way away. Return to Zork had just come out (on 12- 3.5" floppies) and was available for my Apple IIe. When I first read here that it was supposed to be controversial because it was boring and puzzles were too hard- I first thought "Oh ,the marching morons thought it was too difficult!!" - then I realized many of these "gamers" were probably 5 years old at the time. Most adults (I was in my twenties), including published reviewers (magazine and newspaper. There were no web reviews) wrote - look how far we've come from text adventure games like Colossal Caves! Unfortunately DOOM!, its decendents, and easy access to walkthrus and hints on the web may have divided gamers about the Myst series later on. Myst for PSP and NintendoDS might be controversial now that there are forums for controversy to arise. When Myst first became available, some liked it, some didn't, but there was no controversy. —Preceding unsigned comment added by Cuvtixo (talk • contribs) 02:38, 24 October 2007
Correction
edit{{Spoilers}}
The article stated "Unlike some computer games, there are no enemies or threat of 'dying' or a 'game over' event". This is incorrect - a game over will occurr when you place the final page in either the red or blue books, as it causes one of the two brothers to trap you. I've removed the game over bit, but I suspect that this may weaken the statement too much.
Also, there is a shortcut known that allows completing the game in 15 minutes or so... Should I also add this trivia to the main page? (Refs are available: http://www.gamefaqs.com/computer/doswin/game/89467.html) -- 134.117.137.160 04:45, 3 September 2005
15 minutes? If you know the shortcuts, 15 minutes is more than enough time to complete the game and go make a sandwich. I've seen it done in a minute and a half.
SPOILERS The statements about inventory are incorrect. At no point are you allowed to carry journal pages or any other pages that you can read. When you find a readable book or page, you can pick it up, read it, put it back, and that's IT. You CANNOT take it with you. The only pages you can carry with you are the ones that can be inserted into linking books, and you never get to read those. There are also two other items that you can carry for short periods or distances: the matchstick and the lighthouse key. Once the matchstick is lit, you can only carry it for a few seconds before it burns up and disappears. The lighthouse key cannot be carried out of the lighthouse. If you try to carry the key out of the lighthouse, you drop it and have to collect it from the lighthouse floor. Once the lit matchstick or lighthouse key is used successfully, in true adventure game fashion, it disappears. While the matchstick or key is being carried, the cursor is changed to show the carried item. Neither the matchstick or the lighthouse key is added to the game's inventory section where the current linking book page is displayed. — Preceding unsigned comment added by 99.74.202.160 (talk) 02:27, 24 September 2013 (UTC)
Renaming
editI changed the section titled "Contrarian views" to "Criticism", I noticed that this is commonly used at this website and I think it looks better. What do y'all think? -March 14 '06, 16:55 131.202.134.114
- Fine by me - DavidWBrooks 17:38, 14 March 2006 (UTC)
Effects on Adventure Gaming
editA while back, I read an article on Myst that condemmed that game as causing the downfall of adventure gaming. That is because Myst popularity made all adventure games linear adventures that were hard and had miniature amounts of replay. While many previous games did the same, it was Myst that solidified the death of the adventure game genre. Just a thought that we might be able to include in criticism.
- The adventure game genre has been decried as dead many times. And yet adventure games still come out, and people still play them… -- Jordi·✆ 10:52, 15 April 2006 (UTC)
Brøderbund?
editI don't think Brøderbund published the Mac version. SushiGeek 00:00, 14 June 2006 (UTC)
- Brøderbund published it, there was no separate Mac publisher as the PC and Mac version were one of the same: Myst is a hybrid release and contains data for both platforms. -- Jordi·✆ 07:53, 14 June 2006 (UTC)
- It is nowadays, but it wasn't originally. It came out for Mac first, Windows later. I do think Broderbund was the original publisher, though. SFT | Talk 20:46, 14 June 2006 (UTC)
- Yeah, it came out for the Mac first. I'll have to look at my old CD, which I still have. SushiGeek 21:09, 17 June 2006 (UTC)
- I fourth that, Broderbund used to make a lot of games for Apple computers. Prince of Persia is one of them. It was ported to Windows in 1993 or 1994. Read the "Windows Version" section that I added a long time ago. Me43729 17:03, 25 June 2006 (UTC)
HELP!
editHelp me! Someone, bring me...the blue pages! Bring them to me! Achenar 13:28, 21 December 2006 (UTC)
- LOL! That brings back some memories...The original was a good game "back in the day," but so were the first couple of sequels (Riven and Myst III: Exile). --Brahman 03:26, 30 March 2007 (UTC)
Accomplishments
editI think this section talks more about the entire myst franchise. I don't think this section belongs in this article because this article is about the original Myst game.
Release Dates
editI updated the release information a little bit based on some of the information that can be found on MobyGames. --Brahman 03:27, 30 March 2007 (UTC)
A parody game... or maybe just a joke...
editQuite some time ago I read about a supposed sequel to Myst called Quist (or Quyst or Qyst) in a magazine, perhaps PC Gamer, PC World, EGM, or Gamepro. To paraphrase the preview it said something like, "you start off the game waking up in a dentist's chair. When you awake you see thousands of spheres. Upon touching each sphere you are given a clue about your situation. The goal of the game is to touch each sphere." Obviously, this reads something like an April fools joke. But I clearly remember there not being any indication that it was... can't remember what time of year I read it. In any case... the game obviously never came out, and I believe it was a hoax/prank or just a parody. The article also previewed several other games and I can't remember if they were also similarly silly. Anyone else remember this or is it just me? Matthew Meta 00:37, 9 June 2007 (UTC)
There was a parody called "Pyst", that might be what you're talking about? — Preceding unsigned comment added by 24.165.146.13 (talk) 17:03, 22 June 2020 (UTC)
PSP Release Dates
editI was under the impression that the PSP version of Myst had already been released in Europe and has been for some time - it now has a low price tag.
Trivia
editSome things might be considered for a "Popular Culture" section. Unverified and Unimportant items need be removed. Wikipedia is unfortunately not a resource for loosely based information or facts about the article subject, it is for the average person to get a basic idea of the subject matter. See WP:TRIVIA for more information. SpigotMap 06:34, 13 August 2007 (UTC)
- Okay, I went ahead and moved some things around in trivia. The only thing left is the information about people buying CDRoms, I've edited it out until someone decides where they want to put it, it's right above the Popular Culture section if someone looks for it. As a whole, this article is very messy, it's very long and it looks as if since the article was started, people just started adding at the bottom of the page. There is a lot of redundant information, and what exactly is the point of the "Accomplishments" section? Is a sequel to be considered an accomplishment? Anyhow, I don't believe it's necessary to go in to detail about the "Accomplishments" when they have their own articles. There is a lot of good information in the article, but there may be too much, the article should give someone who's never heard of Myst a good impression of what the game actually is, not so many little details that they get confused and decide to stop using computers forever. SpigotMap 06:57, 13 August 2007 (UTC)
This article is still B-class, and I think this still has quite some way to go to get to GA, though it's definitely possible. Here are some ideas to help you on your way:
- Not nearly enough sources. WP:CITE. You may want to convert those refs currently not using a template to using-a-template-status (see WP:CITET).
- Lead needs re-writing per WP:LS. The purpose of it is to summarise the entire article.
- The article seems to go overboard on the section front. You could quite easily merge some of them together using some of the more familiar section headings for VG articles:
- "Endings" and "Story" should be merged into one subsection, with the "Ages" section being another subsection of plot.
- "Ports", "From Macintosh to Windows" and "Remakes" could probably all be merged into one "Versions and ports" section.
- "Accomplishments", "Parodies and fan games", "TV Miniseries" and "Appearance in Popular Culture" could probably be merged into one "Legacy and sequels" section.
- Convert the "Criticism" section into a general "Critical Reception" section.
- You may want to look over WP:MOS and give the article a copyedit before attempting for Good Article in order to iron out errors such as the use of "You" in the "Endings" section.
- All lists need to be converted into normal paragraphed prose.
- There aren't really any actual gameplay screenshots.
Have a look at WP:GA? for more guidance, as I definitely think you can make a GA out of this. Hope this helps, Una LagunaTalk 07:35, 1 November 2007 (UTC)
Movie
editThe guys from the Mysteria film group (http://mystmovie.com/) are making a movie based on Myst, it currently has the consent of Cyan and has a foreward by Rand Miller himself. They have a number of industry veterans (for example, one guy did the structural art for the Lord of the Rings movies) - NemFX (talk) 13:58, 13 May 2008 (UTC)
- Aware of it. But that's better for Myst (series) article. Der Wohltemperierte Fuchs (talk) 14:44, 13 May 2008 (UTC)
Impact
editThere is nothing on the impact of this game in adventure games. How it allegedly led to the decline of the genre. --Mika1h (talk) 21:02, 15 May 2008 (UTC)
- That's the first I've heard that particular accusation. Do you have references from reliable sources for that?? Blade (talk) 01:56, 16 May 2008 (UTC)
- I thought it was the adventure game genre... — OranL (talk) 07:46, 16 May 2008 (UTC)
- 1up (the second last paragraph), Adventure Gamers (first paragraph and finally Al Lowe (fifth paragraph) --Mika1h (talk) 07:58, 16 May 2008 (UTC)
- These seem to be opinion articles that, while definitely a reliable source of people's reactions, are currently too few in number to reasonably add in a section to the article about the demise of the adventure genre being Myst's fault.
Here's what I think: if we can get together a few more articles/essays that have this particular opinion, along with some more saying that it was the last of its kind, etc., then perhaps it's worth mentioning in a short section of the article down near Legacy. — OranL (talk) 17:49, 16 May 2008 (UTC)- The opinions in the articles provided seem to be covered by the sentence in the article, "The game's success also led to a number of games which sought to copy Myst's success, named 'Myst clones.'" Perhaps a small addition; something alone the lines of, "The game's success also led to a number of games which sought to copy Myst's success, named 'Myst clones', which some people allege to have to the decline of more traditional adventure games' popularity." -AtionSong (talk) 21:55, 16 May 2008 (UTC)
- I managed to find a Gamecenter article on archive.org from 2000 that flat out blames Myst for the decline of the Adventure game genre [3]. (An interesting rebuttal at Old man Murray [4]. It sounds like there are enough references to mention it as a common opinion. Blade (talk) 16:12, 26 May 2008 (UTC)
- These seem to be opinion articles that, while definitely a reliable source of people's reactions, are currently too few in number to reasonably add in a section to the article about the demise of the adventure genre being Myst's fault.
- 1up (the second last paragraph), Adventure Gamers (first paragraph and finally Al Lowe (fifth paragraph) --Mika1h (talk) 07:58, 16 May 2008 (UTC)
overall budget
editi was reading this article, then the linked article to riven and noticed there was a budget listed for riven, but none for myst. would anyone happen to know that info? i feel it would be a nice addition to the article. oh and while my account is new i've been a (anon) user/editor of wikipedia for a couple years now :\ never got around to making an account until recently i suppose99bluefoxx (talk) 17:47, 10 June 2008 (UTC)
- Next step: Find the Shift key! - DavidWBrooks (talk) 23:57, 10 June 2008 (UTC)
- so i happen to be a lazy typist. its because im always multitasking :\ at least im not using 31337 5p34k <except for that. 99bluefoxx (talk) 17:46, 14 June 2008 (UTC)
It was 6500 bucks. Most of that was probably hardware & software. Found it on google search was in an interview.Tx2Fullwood (talk) 16:40, 19 October 2009 (UTC)
- Do you have an actual link? I was unable to find anything. Der Wohltemperierte Fuchs(talk) 20:11, 19 October 2009 (UTC)
External links
editRecently, some external links were removed from this article (as seen here). Are these links really counterproductive to the article? WP:NOTLINK says:
"There is nothing wrong with adding one or more useful content-relevant links to an article; however, excessive lists can dwarf articles and detract from the purpose of Wikipedia. On articles about topics with many fansites, for example, including a link to one major fansite may be appropriate."
In this case, the links to MobyGames, IMdb, and the MYSTerium fansite were removed leaving only one external link. MobyGames and IMdb links are, in my opinion, always helpful, because they usually have a good list of details like taglines, cast, and links to more critical commentary. MYSTerium was one of the premiere Myst fansites for news, but it is now dormant. Perhaps we should keep the links to MobyGames and IMdb and update the MYSTerium link to a more active fansite? — OranL (talk) 16:51, 13 July 2008 (UTC)
Commons
editNot sure that the Myst's screenshots are free screenshots (because Ubisoft isn't a developer and may be isn't an intellectual property holder), but Commons has a category
and i added it. Fix me if it wrong.--85.140.36.56 (talk) 00:46, 21 November 2008 (UTC)
- Ubi can give permission as the publisher, but you're right that screenshots of Myst itself are not free, as Ubi was not the publisher. The screen shots in commons are all from Uni published games, including realMyst, as far as I can see so it's all good. Cheers! Rehevkor ✉ 00:54, 21 November 2008 (UTC)
- Oh. Understood. I forgot to say that commonscat also contains free licensed images. It сan be useful. Thanx much. --85.140.36.56 (talk) 01:03, 21 November 2008 (UTC)
Linking books link out of date?
editThe Linking books link is currently redirected to the Myst (series) page. Is it necessary?
Mikedelong (talk) 23:47, 29 November 2008 (UTC)
- Nope. All the information such as that has been merged and largely removed; I'm going to go through an audit the links, thanks for pointing it out. Der Wohltemperierte Fuchs (talk) 00:01, 30 November 2008 (UTC)
code for the realmyst worlds
edit2;40 221 - nov2 apr6 may24 - 40 2784 - 724 - 59 vouts . —Preceding unsigned comment added by 75.146.8.202 (talk) 21:12, 4 June 2009 (UTC)
Windows Mobile
editSo everytime I look at this page, someone has taken it upon themselves to remove the Windows Mobile port of Myst and Riven, despite the references. I never see any reasoning in the discussion page, so I figured I would re-add and then post this to make sure the next time someone removes it, they will have a place to voice their reasoning. Let me know what is wrong with the addition. Myst and Riven were ported to Windows Mobile long before the iPhone or PSP, but they seem to be on here without continual removals. — tonyfpaz (talk) 5:19, 24 June 2009 (UTC)
Legacy
editI edited the Legacy section. It previously stated that Riven explains how the Stranger found the Myst linking book, but that is not true, as seen from a timeline here and also according to the Myst (series) and Riven articles. I can add more references later if requested. Icefall5 (talk) 15:22, 21 January 2010 (UTC)
- It does explain it? The Myst book got dropped in the fissure, which arrived on Earth, where the Stranger found and used it to travel to Myst in the first game. He then used the fissure to return home at the end of Riven. How does a time line contradict that? Rehevkor ✉ 15:47, 21 January 2010 (UTC)
- Your storyline makes logical sense, but it doesn't explain how Atrus would become trapped in D'ni. Atrus is trapped in D'ni in Myst, but he is freed by the Stranger in that game and then calls upon the Stranger again to help him in Riven. Cyan Worlds' site says "Atrus needs you once again," which implies that Atrus already knows the Stranger, and the official press release from Red Orb announcing Riven says that "[t]he story line begins where Myst ends...." Icefall5 (talk) 14:41, 22 January 2010 (UTC)
- I'm not sure how him being trapped in D'ni has any relevance, but he was trapped by his sons during the time between jumping into the fissure at the end of Book of Atrus (when he linked to Myst, and the linking book continued to fall, eventually ending up in the hands of the Stranger), and the start of Myst. He was originally confined to the single room in K'veer in the Book of Atrus. He's not trapped in the second game, but he stays in D'ni to continue working on the Riven book. And of course Atrus already knows the Stranger, they met in Myst. I admit you have me confused as to what you're trying to put across now. Rehevkor ✉ 15:24, 22 January 2010 (UTC)
- The article had previously stated that Riven is the story which explains Myst, i.e. that Riven comes before Myst in the Myst timeline. This is not true. I just picked out one specific example of how the previous state of the article was incorrect. In Myst, Atrus is trapped in K'veer, and the Stranger frees him. In Riven he is not trapped in K'veer, but rather he remains there (if I understand this part correctly) keeping the Age stable while the Stranger can rescue Catherine and she can evacuate the residents. Myst comes before Riven, not the other way around is my main point. Icefall5 (talk) 20:39, 22 January 2010 (UTC)
- Oh I see, yes, of course, Myst comes before Riven. I didn't think the text explicitly stated that, was just implying that Riven goes into more detail about the Fissure etc. Rehevkor ✉ 20:49, 22 January 2010 (UTC)
- The version I edited said "Riven was released on October 29, 1997, and explains how the Stranger came upon the Myst book in the first game." To me, that's saying that Riven comes before Myst. I know what you meant by your previous post, I'm just putting this out there. Icefall5 (talk) 20:58, 22 January 2010 (UTC)
- Oh I see, yes, of course, Myst comes before Riven. I didn't think the text explicitly stated that, was just implying that Riven goes into more detail about the Fissure etc. Rehevkor ✉ 20:49, 22 January 2010 (UTC)
- The article had previously stated that Riven is the story which explains Myst, i.e. that Riven comes before Myst in the Myst timeline. This is not true. I just picked out one specific example of how the previous state of the article was incorrect. In Myst, Atrus is trapped in K'veer, and the Stranger frees him. In Riven he is not trapped in K'veer, but rather he remains there (if I understand this part correctly) keeping the Age stable while the Stranger can rescue Catherine and she can evacuate the residents. Myst comes before Riven, not the other way around is my main point. Icefall5 (talk) 20:39, 22 January 2010 (UTC)
- I'm not sure how him being trapped in D'ni has any relevance, but he was trapped by his sons during the time between jumping into the fissure at the end of Book of Atrus (when he linked to Myst, and the linking book continued to fall, eventually ending up in the hands of the Stranger), and the start of Myst. He was originally confined to the single room in K'veer in the Book of Atrus. He's not trapped in the second game, but he stays in D'ni to continue working on the Riven book. And of course Atrus already knows the Stranger, they met in Myst. I admit you have me confused as to what you're trying to put across now. Rehevkor ✉ 15:24, 22 January 2010 (UTC)
- Your storyline makes logical sense, but it doesn't explain how Atrus would become trapped in D'ni. Atrus is trapped in D'ni in Myst, but he is freed by the Stranger in that game and then calls upon the Stranger again to help him in Riven. Cyan Worlds' site says "Atrus needs you once again," which implies that Atrus already knows the Stranger, and the official press release from Red Orb announcing Riven says that "[t]he story line begins where Myst ends...." Icefall5 (talk) 14:41, 22 January 2010 (UTC)
Merge soundtrack
editEverything in the child article was in this article first. There can never be any more meaningful expansion of the article, especially in regards to critical commentary and the reliable sources that demonstrate the soundtrack's notability. Der Wohltemperierte Fuchs(talk) 22:13, 12 August 2010 (UTC)
- Have to agree, presuming that when David got this to FA he looked as much as possible for info on the soundtrack's reception. The soundtrack article fails all notability standards (both GNG and Music), and no problem fitting into this article; just the ability to add a few non-free pics for the covers does not help. --MASEM (t) 22:17, 12 August 2010 (UTC)
- OK by me, but I hope we don't include the list of the tracks. It's pointless, IMHO (ooh - the song for the tower was 1:40 long!) and is really long. - DavidWBrooks (talk) 00:15, 13 August 2010 (UTC)
- It is still an album and worthwhile documenting it, since it is sourced. It just doesn't need its own page. --MASEM (t) 00:52, 13 August 2010 (UTC)
- OK by me, but I hope we don't include the list of the tracks. It's pointless, IMHO (ooh - the song for the tower was 1:40 long!) and is really long. - DavidWBrooks (talk) 00:15, 13 August 2010 (UTC)
- Support merger per above. No problem with having the track listing here too, makes this article more comprehensive. Rehevkor ✉ 23:59, 13 August 2010 (UTC)
- I support it as well. Considering that this is the format for all of the other articles on Myst games, it seems idiotic to give the soundtrack for this one in particular its own page. ~~ Hi878 (Come shout at me!) 00:01, 15 January 2011 (UTC)
- Ok, I'll merge it in then. Der Wohltemperierte Fuchs(talk) 16:56, 15 January 2011 (UTC)
realMyst Stability Issue and Inappropriate Edits Hiding this Issue
editThere is nothing in the realMyst section that points out that this game does not run on Windows 7 or Windows Vista without making technical modifications to your video card settings and launch settings (despite officially supporting these operating systems). The game also has widely known and stability issues on Windows XP. Cyan acknowledged these problems in the Steam forum, which I referenced to both back up my assertions about stability as well as my assertion that Cyan has declined to address the issue, despite continuing to sell the game.
Some wiki God or Cyan employee deemed that section to be unworthy of publishing and my reference post was deleted, but there was no reference to this editing on the talk pages. Unacceptable. —Preceding unsigned comment added by 76.248.150.142 (talk) 22:06, 19 February 2011 (UTC)
- We need reliable sources; forum posts even if they are from the devs, are not such. If it is a serious issue affecting the wider enjoyment of the game, there would be sources about that, but I don't see anything of that like. --MASEM (t) 22:10, 19 February 2011 (UTC)
- The article already notes that it was criticized for being hard for any computer of the time to handle... It's not in our scope to complain that games aren't kept up to date. Der Wohltemperierte Fuchs(talk) 22:17, 19 February 2011 (UTC)
Lead
editThe following is poor as it's over detailed according to the content: "Remakes and ports of the game have been released for Saturn, Microsoft Windows, Jaguar CD, 3DO, CD-i, PlayStation, AmigaOS, PSP, Nintendo DS, and iOS by publishers Midway Games, Sunsoft, and Mean Hamster Software" I suggest the sentence covers the main ports and says "and other consoles" rather then listing consoles not dealt with (other then a mention it was ported) in the article. Regards, SunCreator (talk) 11:16, 10 June 2011 (UTC)
Sourcing
editThe article could use better sources...there's only a single book and single journal cited...Smallman12q (talk) 02:07, 16 June 2011 (UTC)
- Do you have examples of these better sources existing? If you find info not covered here, by all means point us to it. Der Wohltemperierte Fuchs(talk) 13:33, 16 June 2011 (UTC)
- It was the first cd-rom to sell a million records and I'm pretty sure it was listed in the 1999 The Guinness Book of Records.Smallman12q (talk) 15:58, 17 June 2011 (UTC)
- Well you can add them, can't you :) Der Wohltemperierte Fuchs(talk) 14:37, 18 June 2011 (UTC)
- It was the first cd-rom to sell a million records and I'm pretty sure it was listed in the 1999 The Guinness Book of Records.Smallman12q (talk) 15:58, 17 June 2011 (UTC)
Does "graphic adventure" tell the reader who is not a dedicated gamer what Myst is like?
editI gave a more descriptive version of the first sentence and was reverted. Rick Norwood (talk) 13:52, 16 June 2011 (UTC)
- A person unfamiliar with the term can follow the link for graphical adventure to learn more. The concept is detailed in the gameplay section. --MASEM (t) 14:06, 16 June 2011 (UTC)
- I agree with Masem. If the explanation did not appear else where, then there would be a problem. The lead should summary the article, and the term does just that, even if the layman isn't familiar with that. (Guyinblack25 talk 15:44, 16 June 2011 (UTC))
Two points. It is Wikipedia policy to avoid jargon in the lead. Second, imagine you are an occasional gamer who is curious about Myst and follows the link graphic adventure. You find this: "A graphic adventure game is a form of adventure game.[1] They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception. Eventually, the text parser interface associated with older adventure games was phased out in favor of a point-and-click interface, i.e., a game where the player interacts with the game environment and objects using an on-screen cursor. In many of these games, the mouse pointer is context sensitive in that it applies different actions to different objects.[2]" This reads like something written back in the days when readers were more familiar with text adventrues than with graphic adventures. Today, it seems quaint and only of interest to historians of computer games. It certainly does not give the reader any feel for what Myst is like. Rick Norwood (talk) 17:13, 16 June 2011 (UTC)
- "Graphic adventure" isn't jargon. It's the genre. ♫ Melodia Chaconne ♫ (talk) 18:05, 16 June 2011 (UTC)
Rime In The Original Myst
editI thought this was very obvious for a very long time... but apparently I need a "source" to keep something completely obvious in the article. So if anybody can find a printed magazine source, or otherwise third-party source for this, definitely contribute.
In the original version of Myst, there is a Topography Test that you can punch in at the Forechamber Image Generator. A little holograph image of an unnamed island covered in snow pops up and rotates for a little bit. I believe the code was "40". It wasn't of any known existing Age at the time. Anyway, when realMyst came out with the added "Rime" Age, you began your journey to access that added Age by punching in the same code you would in the original Myst for the Topography Test. Point is: the same image pops up that did ever since 1993 and the first edition of the game: a snowy, mountainous looking island that is unmistakably Rime itself, now with a name and playable aspect. Thus, it's painfully obvious the designers developed this new Rime Age based off the unassuming novelty holograph from the very first game.
Yet I'm being challenged on this for not having a "source". ... -_- .... wow. Well, can't find a perfect little source for you, nor did I think this necessitated one. Thus, if anybody can get a definitive "source" for the desperately contradictory Wikipedia regulars around here, please add it to my edit regarding Rime. Jeez. Thanks, - AL. 74.56.51.128 (talk) 20:57, 4 January 2012 (UTC)
- Obvious or not, without any sources it's original research. This is just not allowed. I'm telling you now, it does require a source, the burden of evidence is on you. Also, personal attacks get you nowhere, stop with with this battleground mentality. Яehevkor ✉ 21:11, 4 January 2012 (UTC)
- "Battleground mentality"... LMFAO. Spoken like a true Wiki-zombie. 74.56.51.128 (talk) 21:14, 4 January 2012 (UTC)
- Heh. 21:16, 4 January 2012 (UTC)\
- "Personal attacks get you nowhere" says the guy who tell me "go fuck yourself" in an edit line and gets scolded by a much more reasonable Wikpedian for it. Right. Free tip: don't hit people with a three revert rule template either when you're the one breaking that rule in the first place, especially when I've since added reputable sources relative to the claim. 74.56.51.128 (talk) 21:37, 4 January 2012 (UTC)
- Keep it to his talk page, your feelings on him don't belong on this articles talk page. Thanks. Sergecross73 msg me 21:40, 4 January 2012 (UTC)
- I see 3 reverts by myself, 4 by you. Where did I break the _three_ revert rule? Either way, while your "Wiki-zombie" comment indicated no desier to continue this discussion, I'll continue it instead. The fisicx source is just as bad as the Gamefaqs source, it's self published by someone. The Prima guide may be reliable (as a primary source), if verified, but how does it indicate how what the code did in the original Myst was in any way significant when compared to RealMyst? It's completely out of place. Яehevkor ✉ 22:16, 4 January 2012 (UTC)
- It substantiates the claim that the numeric code to be put in at the Image Generator ("40") is the same as the code used to further the player towards arriving at Rime, which is what the edit reads as at the moment. Any insinuation the original holograph image in the first game IS in fact the basis for Rime have been removed, even though to the rest of the world not concerned with Wikipedia's ultra-serious citation demand, is laughably obvious and "no duh" information. PS - your 3 edits were to REVERT mine. 74.56.51.128 (talk) 22:21, 4 January 2012 (UTC)
- Yeah.. 3 reverts, as I said.. did you read WP:3RR? Yes, but without the claim that is used as the basis for Rime the text is totally out of place. You've inserted the text explaining how Rime is accessed (as if a walkthrough, I have mentioned WP:NOTHOWTO before) but without explaining why that is significant or relevant to an encyclopaedia article. The bottom line, without a source to directly link the Topography Test to Rime, there's no point mentioning it at all. Яehevkor ✉ 22:31, 4 January 2012 (UTC)
- It substantiates the claim that the numeric code to be put in at the Image Generator ("40") is the same as the code used to further the player towards arriving at Rime, which is what the edit reads as at the moment. Any insinuation the original holograph image in the first game IS in fact the basis for Rime have been removed, even though to the rest of the world not concerned with Wikipedia's ultra-serious citation demand, is laughably obvious and "no duh" information. PS - your 3 edits were to REVERT mine. 74.56.51.128 (talk) 22:21, 4 January 2012 (UTC)
- "Personal attacks get you nowhere" says the guy who tell me "go fuck yourself" in an edit line and gets scolded by a much more reasonable Wikpedian for it. Right. Free tip: don't hit people with a three revert rule template either when you're the one breaking that rule in the first place, especially when I've since added reputable sources relative to the claim. 74.56.51.128 (talk) 21:37, 4 January 2012 (UTC)
Pocket PC version
editHey, I was poking around and found out that there is also a PPC version of Myst. However, I am unsure of how to add it to the list of platforms and I cannot find a specific release date. I do have some sources though: http://www.mobiletechreview.com/games/myst.htm http://www.cyanworlds.com/products/mystppc.php Kasm279 (talk) 22:35, 11 March 2012 (UTC)
Fanmade Minecraft Mod
editThere is also Minecraft mod called Mystcraft. http://www.minecraftforum.net/topic/918541-147-mystcraft-0100/ http://binarymage.com/wiki/doku.php --62.233.207.3 (talk) 08:32, 22 February 2013 (UTC)
Screenshots mislabeled?
editThere are two screenshots in the re-releases and ports section; one claims to be a "pre-rendered still" and the other "the same scene rendered in real-time". The "real-time" still looks much, much better. I'm guessing these two are cross-labeled, but I don't know for sure so I didn't want to make the edit. — Preceding unsigned comment added by 69.119.189.85 (talk) 23:06, 24 September 2013 (UTC)
- Yes, they are labelled correctly. The level of detail possible in 1993 was that "poor" compared to what real time rendering could do in 2005-ish. --MASEM (t) 23:37, 24 September 2013 (UTC)
Dead Links
editUsing the Checklinks tool, I've updated this article's dead links. A few notes:
- Ref 03 (fixed) 302 error. Updated with Wayback.
- Ref 04 (fixed) 404 error. Updated with Wayback.
- Ref 09 (fixed) 404 error. Page cannot be archived due to Robots.txt. Updated with current URL for article on Gamespot.com.
- Ref 18 (fixed) 404 error. Updated with Wayback.
- Ref 30 (fixed) 404 error. Page cannot be archived due to Robots.txt. Updated with current URL for article on Gamespot.com.
- Ref 53 (fixed) 301 error. Updated with Wayback.
- Ref 71 (fixed) 404 error. Updated with Wayback.
- Ref 72 (fixed) 404 error. Updated with Wayback.
- Ref 77 (fixed) 404 error. Updated with Wayback.
Random page patrol
editNice job on an excellent article. Congratulations to those who worked so hard to get it to FA status.
"The Stranger" did not exist in the design of this game.
editMyst's co-creator Robyn Miller has voiced his annoyance with the concept of "The Stranger" on multiple occasions [1, 2], saying it was neither his nor Rand's intention to describe the first-person protagonist as anyone other than "you". In fact, he wonders where the description "The Stranger" originated, and feels it hurts the immersive quality of these games.
Personally, Having played both Myst and Riven, but none of the later Ubisoft sequels, I found it confusing how often both the Myst and Riven articles mention "The Stranger", when I had never heard of this term before anywhere in the games or their manuals or packaging.
I think it might help to at least mention the creator's distaste for this term somewhere on these two pages, and possibly on Characters of Myst. What do you think? — Erdavis7 (talk) 20:46, 6 May 2016 (UTC)
- I understand where Robyn Miller's distaste comes from, and I don't particularly know how "The Stranger" became a character unto itself rather than shorthand for the player character. It seems to have arisen after Miller left the company with Riven especially with Uru—so it's not an Ubsioft creation but a Cyan one, as they contextualized the video games as essentially adaptations of real events. I don't really think it's relevant to mention here (although it might be worth cutting the Stranger mentions a bit just because it's almost as unwieldy in the plot section as just "the player") although it might be worth elaborating on the bit in Characters of Myst about the player character. Given that the Stranger is a sort of a retronym I can also see the perspective of only referencing the Stranger bit in context and using the player throughout the plot section. Der Wohltemperierte Fuchs(talk) 17:23, 9 May 2016 (UTC)
Move discussion in progress
editThere is a move discussion in progress on Talk:Myst (series) which affects this page. Please participate on that page and not in this talk page section. Thank you. —RMCD bot 03:45, 22 November 2016 (UTC)
realMyst Masterpiece 1.0 and 2.0 screenshots / patch notes
editI've had my edits around this reverted twice now. I'm really trying in good faith here... I think it's worth mentioning the significant differences between RMME 1.0 and 2.0, as the game graphics were essentially rebuilt. The four images you see here do a good job illustrating the major changes the game has gone through.
Yet I had my edits reverted twice: once by User:Masem because I cited a primary source (the official patch notes), and once by User:David Fuchs because NFCC doesn't justify another image, and I cited an "unreliable source" (Reddit). On the source: what source am I supposed to cite? There's either the horse's mouth, or there's secondary sources discussing it (e.g., Reddit). What kind of source explaining the differences between version 1.0 and 2.0 would make you happy?
On the image: I read WP:NFCC; I assume you are going by the "Minimal number of items" rule? It says not to use more pictures "if one item can convey equivalent significant information". In this case, it can't, the two screenshots are conveying different information, namely, the differences between 1.0 and 2.0.
Nobody seems to be objecting that we describe and depict the differences, I just have two people reverting my changes on what seems like technicalities. What can I do to preserve this, or do we just want to delete the info?
--MattGiuca (talk) 10:01, 27 November 2016 (UTC)
- If the visual difference between 1.0 and 2.0 is so important for the need for another non-free, that needs to be something of reasonably significant discussion in third party, secondary sources. Otherwise, we are just saying "Oh, we think this is an important update" which is original research and far from allowable NFC justification. --MASEM (t) 14:30, 27 November 2016 (UTC)
External links modified
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- Added archive https://web.archive.org/web/20131102215621/http://www.spokesmanreview.com/pf.asp?date=052201&id=s966647 to http://www.spokesmanreview.com/pf.asp?date=052201&id=s966647
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this is wrong "Objects and information discovered in one Age may be required to solve puzzles in another Age, or to complete the game's primary puzzle on Myst."
edit"Objects and information discovered in one Age may be required to solve puzzles in another Age, or to complete the game's primary puzzle on Myst." this is wrong and would be impossible as when you "link" to a age you are trapped there until the age's puzzle is solved which allows the the player access to a linking book back to myst. technically 2 ages share audio clues for the cardinal directions (but the clues can be learned independently in each age) and of course the primary puzzle takes place on myst which is a age and is solved with information from other ages but if that were to be what this was referring to then it is redundantly phrased — Preceding unsigned comment added by 174.20.97.197 (talk) 22:46, 2 February 2018 (UTC)
- I agree what was written was incorrect. I've changed the text to eliminate the fallacious comment. Appreciative user (talk) 01:34, 16 August 2022 (UTC)
Source
edit- https://archive.org/stream/MacWorld_9403_March_1994#page/n79/mode/2up
- https://archive.org/stream/CDROMToday03Winter1993/CD-ROM_Today_03_Winter_1993#page/n75/mode/2up/
- https://web.archive.org/web/20010429053425/http://gamespot.com:80/gamespot/filters/products/0,11114,89467,00.html
- https://web.archive.org/web/20001205024900/http://www.zdnet.com:80/gamespot/features/pc/most_influential/index.html
- https://web.archive.org/web/20180708230532/http://www.newsweek.com/men-behind-myst-185506
Pyramid review
editI don't want to mess up the page, but in case anyone wants to add a review from Pyramid #8 (July/August 1994): [5] 2600:1700:E820:1BA0:4AF1:7FFF:FEE5:C031 (talk) 19:07, 30 November 2019 (UTC)
Xbox
editThe new Xbox One and Xbox Series ports should probably be added under the ports section. Rkhieu (talk) 09:40, 26 August 2021 (UTC)
Ooops
editHi, I uploaded a Myst 2020 screenshot to the comparison (because that version looks significantly different) but due to internet issues ended up uploading directly instead of via the uploader thing, so now it says "original work" and I didn't get the chance to add a fair use rationale. I can only view the picture, can't find a way to change or remove anything. Can anyone else help? Uliwitness (talk) Uliwitness (talk) 21:11, 9 September 2022 (UTC)
- Hey Uliwitness since you uploaded it to Commons I've posted a deletion request there. Der Wohltemperierte Fuchs talk 16:46, 12 September 2022 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for speedy deletion
editThe following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 17:12, 12 September 2022 (UTC)